India-built AI & blockchain engineering since 2017 · Serving clients worldwide

Hire dedicated engineers

Hire AR/VR Developers

AR and VR developers for Unity, Unreal, WebXR and mobile AR experiences that run well on real devices.

  • Vetted profiles in about 48 hours
  • Interview the engineer before you commit
  • NDA first, full IP assigned to you
  • Scale up or down with 30 days notice
  • Profiles in ~48 hoursVetted shortlist after your brief
  • Start within a weekAfter a short interview or trial
  • You own the codeIP assignment and NDA
  • Scale with 30 days noticeAdd or release engineers

Trusted by founders and enterprises worldwide

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About hiring AR/VR engineers

Everything to know before you hire AR/VR talent

Speqto supplies AR and VR developers who build immersive experiences in Unity, Unreal Engine, WebXR and mobile AR frameworks, with performance and comfort treated as design constraints. This page is for product teams, training leads and marketing owners who want to hire AR/VR developers and need to know what to look for.

Get matched profiles

Choosing the right immersive platform

The first decision is where the experience will run. Headset VR on Meta Quest or PC-tethered devices gives deep immersion. Mobile AR through ARKit and ARCore reaches people with phones they already own. WebXR avoids app store friction for lightweight experiences, while spatial computing devices such as Apple Vision Pro open new interaction styles. Each has different budgets for polygons, battery life and user attention.

Engine choice follows. Unity dominates mobile and standalone headsets, with a broad plugin ecosystem and C#. Unreal Engine suits high-fidelity visuals and large environments, using C++ and Blueprints. Web teams may prefer three.js, Babylon.js or A-Frame. A good developer explains what you give up with each, and may suggest a simpler 3D viewer if full immersion adds little value. Be wary of any vendor who has only one answer.

Why teams hire from Speqto

A bench, not a single freelancer

If an engineer is unavailable or the fit is wrong, a replacement comes from the same bench, with knowledge handed over.

Get profiles
  • 128+Engineers on the bench
  • 9 yrsDelivering since 2017
  • 15+Countries served
  • 5Offices, 3 continents
Hiring models

Pick how you want to work with your AR/VR engineer

Start small, change the shape later. Every model includes weekly reporting, your tools and full IP ownership.

Hourly

Short tasks, audits and urgent fixes

  • Pay only for hours worked
  • Weekly timesheets and reports
  • No minimum term
Request profiles

Part-time

Steady capacity without a full seat

  • Fixed weekly hours
  • Predictable monthly cost
  • Move to full-time any month
Request profiles
Most flexible

Full-time dedicated

One engineer fully on your product

  • Joins your stand-ups and tools
  • Overlap with your working hours
  • 30 days notice to change
Request profiles

Dedicated team

Engineers plus QA, design and a lead

  • Cross-functional squad
  • Delivery lead reports to you
  • Scale the squad as you grow
Request profiles
What you get

What a AR/VR engineer takes off your plate

Specific work they own from the first sprint.

Hire now

Unity XR development

Unity applications for Quest, mobile and other headsets using OpenXR, XR Interaction Toolkit and optimized rendering pipelines. Includes hand tracking and passthrough features.

Unreal Engine experiences

High-fidelity VR and interactive visualization in Unreal, built with C++ and Blueprints for demanding visual and simulation needs.

Mobile AR apps

ARKit and ARCore applications for product placement, guided workflows and location-based content with dependable tracking and anchoring. Includes plane detection and image targets.

WebXR and 3D web

Browser-based AR and VR experiences and 3D configurators using three.js or Babylon.js, with no app install required. Includes lightweight 3D product viewers.

3D asset optimization

Cleanup and conversion of CAD or Blender models into efficient assets with proper materials, LODs and compressed textures.

Enterprise XR integration

Connecting immersive apps to identity, backend data, analytics and content management so training and field tools fit existing systems.

Skill set

Skills and tools your AR/VR hire brings

Matched against your stack during screening, not listed for decoration.

  • UNUnity
  • UNUnreal Engine
  • ARARKit and ARCore
  • OPOpenXR
  • WEWebXR
  • three.js
  • BABabylon.js
  • BLBlender
  • MEMeta Quest SDK
  • VIvisionOS and RealityKit
  • CAC# and C++
  • VUVuforia
How we vet

Five filters before you see a profile

You only interview engineers who have already cleared code review, a live problem-solving session and a communication check.

  1. 1Role brief matched to our bench
  2. 2Code and project review
  3. 3Technical assessment
  4. 4Live problem solving
  5. 5Communication and culture check
How to hire

Hire AR/VR talent in four steps

A short, low-risk path from your brief to a working engineer. If the first engineer is not right, we replace them.

  1. 1

    Share your brief

    Tell us the role, stack, hours overlap and how long you need the engineer. A 20-minute call is usually enough.

  2. 2

    Get vetted profiles

    In about two business days you receive candidates with assessment notes, code samples and availability.

  3. 3

    Interview and trial

    Speak to the engineers yourself. Start with a short paid trial and continue only if the fit is right.

  4. 4

    Onboard and ship

    Your engineer joins stand-ups and repositories, demos weekly and is backed by a delivery lead.

Included

Every engineer comes with

No hidden extras: the basics of a safe, managed engagement are part of the package.

  • NDA and IP assignment

    Signed before details are shared; everything built is yours.

  • Weekly progress reports

    Plain-language updates and a demo of working software.

  • Replacement from our bench

    If the fit is wrong, a new engineer joins with a proper handover.

  • Your tools and repositories

    Your Git, tickets and chat; we adapt to your process.

  • Equipment and payroll handled

    Hardware, leave and compliance stay with Speqto.

  • 30 days notice to scale

    Add engineers or release them as your roadmap changes.

Compare options

Speqto, freelancer or in-house hire

Speqto dedicated engineerFreelancerIn-house hire
Time to startAbout one weekDays, but quality variesOften two to four months
VettingPractical assessment and senior reviewYou test every candidateYou run the whole process
If someone leavesReplacement from our benchYou start the search againGap until the next hire
ManagementDelivery lead plus your directionEntirely yoursEntirely yours
ScalingAdd or release with 30 days noticeOne person at a timeSlow and costly to reverse
IP and NDAAssigned to you by contractDepends on the agreementStandard employment terms
Equipment and payrollHandled by SpeqtoTheir ownYours
FAQ

Hire AR/VR Developers FAQs

Straight answers on cost, timelines, IP ownership, team setup and how we work. Cannot find yours? Ask a solutions architect directly.

Should we build in Unity or Unreal for VR?

Unity is usually the choice for mobile AR and standalone headsets thanks to ecosystem and iteration speed. Unreal suits high-end visuals and large, detailed worlds. Team skills, target devices and visual ambition decide, and we recommend per project.

Do we need a headset app, or will WebXR or mobile AR do?

If users need long, deep sessions, a headset helps. For quick product previews or guided steps, mobile AR or WebXR reaches more people with less friction. We usually prototype the lightest option first and move up only if needed.

How do you keep VR performance smooth?

By setting budgets early, profiling on target hardware weekly, using LODs, baked lighting, occlusion culling and compressed textures, and avoiding expensive effects. Comfort testing with fresh users catches issues that developers have become blind to.

Can AR/VR developers integrate with our existing systems?

Yes. They connect experiences to APIs for authentication, content, analytics and operational data, so training results, product catalogs or inspections flow into the systems your business already uses. Security and single sign-on are handled early.

Client reviews

Rated 5.0/5 by clients on Clutch

Independent, verified reviews from founders and technology leaders we have worked with. Read them in full on each platform.

“What I found most impressive about Speqto Technologies was their profound technical depth.”

Andrea Daminelli Founder & Co-CEO, Daze Milan, Italy · Blockchain development for an EV charging company
Verified review on Clutch

“The project management throughout this complex undertaking was exceptionally proactive and structured.”

Rostyslav Burylo CEO, Lynksen Lisbon, Portugal · Blockchain development
Verified review on Clutch

“Their ability to translate complex cryptographic concepts into actionable, business-aligned strategies set them apart.”

Oleksandr Sendulskyi Senior Marketing Manager, BINTIME IT Company Ukraine · Blockchain development services
Verified review on Clutch

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Have an AI idea or a product to build? Let’s talk.

Tell us what you are building. A solutions architect will respond within one business day with next steps and a no-obligation estimate.

  • Free 30-minute consultation
  • NDA on request, before we talk details
  • Estimate within 3–5 business days
Hire AR/VR talent: get profiles
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Tell us what you want to build

A solutions architect replies within one business day. NDA on request.

We reply within one business day. Your details stay confidential.