Profiles in ~48 hoursVetted shortlist after your brief
Start within a weekAfter a short interview or trial
You own the codeIP assignment and NDA
Scale with 30 days noticeAdd or release engineers
Trusted by founders and enterprises worldwide
About hiring AR/VR engineers
Everything to know before you hire AR/VR talent
Speqto supplies AR and VR developers who build immersive experiences in Unity, Unreal Engine, WebXR and mobile AR frameworks, with performance and comfort treated as design constraints. This page is for product teams, training leads and marketing owners who want to hire AR/VR developers and need to know what to look for.
The first decision is where the experience will run. Headset VR on Meta Quest or PC-tethered devices gives deep immersion. Mobile AR through ARKit and ARCore reaches people with phones they already own. WebXR avoids app store friction for lightweight experiences, while spatial computing devices such as Apple Vision Pro open new interaction styles. Each has different budgets for polygons, battery life and user attention.
Engine choice follows. Unity dominates mobile and standalone headsets, with a broad plugin ecosystem and C#. Unreal Engine suits high-fidelity visuals and large environments, using C++ and Blueprints. Web teams may prefer three.js, Babylon.js or A-Frame. A good developer explains what you give up with each, and may suggest a simpler 3D viewer if full immersion adds little value. Be wary of any vendor who has only one answer.
Performance, comfort and interaction design
Performance is a comfort issue in XR, not just a technical metric. Dropped frames and high latency cause nausea, so developers must hold stable frame rates on target hardware through level-of-detail models, occlusion culling, baked lighting, texture compression and careful draw-call budgets. Profiling on the actual headset or phone from the first week prevents unpleasant surprises near the end of a project.
Interaction needs thought as well. Hand tracking, controllers, gaze and voice each suit certain tasks. Locomotion options, comfort settings, readable text distances and onboarding for first-time users matter more than flashy effects. For AR, tracking quality in poor light, surface detection and anchoring content to real spaces decide whether people stay. Where AI helps, such as object recognition or generated assets, it supports the experience rather than driving it.
Use cases, vetting and engagement
Common projects include industrial training and maintenance guides, retail try-on and product visualization, real estate walkthroughs, healthcare education and location-based experiences. Content pipelines matter: 3D assets from Blender or CAD must be optimized, and integration with backend systems, analytics and user accounts often takes as much effort as the scene itself. Backend work such as user accounts, scoring and analytics is scoped from the start.
Candidates are assessed on engine fluency, an optimization exercise, 3D maths knowledge and a portfolio review explaining decisions, not just visuals. You see profiles in about two business days. Engagements range from a prototype developer to a full pod with 3D artist, designer and QA, with weekly demos on real devices, full IP assignment, NDAs on request and 30 days notice to scale.
Why teams hire from Speqto
A bench, not a single freelancer
If an engineer is unavailable or the fit is wrong, a replacement comes from the same bench, with knowledge handed over.
Unity applications for Quest, mobile and other headsets using OpenXR, XR Interaction Toolkit and optimized rendering pipelines. Includes hand tracking and passthrough features.
Unreal Engine experiences
High-fidelity VR and interactive visualization in Unreal, built with C++ and Blueprints for demanding visual and simulation needs.
Mobile AR apps
ARKit and ARCore applications for product placement, guided workflows and location-based content with dependable tracking and anchoring. Includes plane detection and image targets.
WebXR and 3D web
Browser-based AR and VR experiences and 3D configurators using three.js or Babylon.js, with no app install required. Includes lightweight 3D product viewers.
3D asset optimization
Cleanup and conversion of CAD or Blender models into efficient assets with proper materials, LODs and compressed textures.
Enterprise XR integration
Connecting immersive apps to identity, backend data, analytics and content management so training and field tools fit existing systems.
Skill set
Skills and tools your AR/VR hire brings
Matched against your stack during screening, not listed for decoration.
UNUnity
UNUnreal Engine
ARARKit and ARCore
OPOpenXR
WEWebXR
three.js
BABabylon.js
BLBlender
MEMeta Quest SDK
VIvisionOS and RealityKit
CAC# and C++
VUVuforia
How we vet
Five filters before you see a profile
You only interview engineers who have already cleared code review, a live problem-solving session and a communication check.
1Role brief matched to our bench
2Code and project review
3Technical assessment
4Live problem solving
5Communication and culture check
How to hire
Hire AR/VR talent in four steps
A short, low-risk path from your brief to a working engineer. If the first engineer is not right, we replace them.
1
Share your brief
Tell us the role, stack, hours overlap and how long you need the engineer. A 20-minute call is usually enough.
2
Get vetted profiles
In about two business days you receive candidates with assessment notes, code samples and availability.
3
Interview and trial
Speak to the engineers yourself. Start with a short paid trial and continue only if the fit is right.
4
Onboard and ship
Your engineer joins stand-ups and repositories, demos weekly and is backed by a delivery lead.
Included
Every engineer comes with
No hidden extras: the basics of a safe, managed engagement are part of the package.
NDA and IP assignment
Signed before details are shared; everything built is yours.
Weekly progress reports
Plain-language updates and a demo of working software.
Replacement from our bench
If the fit is wrong, a new engineer joins with a proper handover.
Your tools and repositories
Your Git, tickets and chat; we adapt to your process.
Equipment and payroll handled
Hardware, leave and compliance stay with Speqto.
30 days notice to scale
Add engineers or release them as your roadmap changes.
Compare options
Speqto, freelancer or in-house hire
Speqto dedicated engineer
Freelancer
In-house hire
Time to start
About one week
Days, but quality varies
Often two to four months
Vetting
Practical assessment and senior review
You test every candidate
You run the whole process
If someone leaves
Replacement from our bench
You start the search again
Gap until the next hire
Management
Delivery lead plus your direction
Entirely yours
Entirely yours
Scaling
Add or release with 30 days notice
One person at a time
Slow and costly to reverse
IP and NDA
Assigned to you by contract
Depends on the agreement
Standard employment terms
Equipment and payroll
Handled by Speqto
Their own
Yours
FAQ
Hire AR/VR Developers FAQs
Straight answers on cost, timelines, IP ownership, team setup and how we work. Cannot find yours? Ask a solutions architect directly.
Unity is usually the choice for mobile AR and standalone headsets thanks to ecosystem and iteration speed. Unreal suits high-end visuals and large, detailed worlds. Team skills, target devices and visual ambition decide, and we recommend per project.
Do we need a headset app, or will WebXR or mobile AR do?
If users need long, deep sessions, a headset helps. For quick product previews or guided steps, mobile AR or WebXR reaches more people with less friction. We usually prototype the lightest option first and move up only if needed.
How do you keep VR performance smooth?
By setting budgets early, profiling on target hardware weekly, using LODs, baked lighting, occlusion culling and compressed textures, and avoiding expensive effects. Comfort testing with fresh users catches issues that developers have become blind to.
Can AR/VR developers integrate with our existing systems?
Yes. They connect experiences to APIs for authentication, content, analytics and operational data, so training results, product catalogs or inspections flow into the systems your business already uses. Security and single sign-on are handled early.
We use essential cookies to run this site. With your consent we also use analytics and marketing cookies to understand what helps visitors and to improve our services. Cookies Policy